Events

Space Forum July 23: Artemis II and Our Path Forward

🇺🇸 · Huntsville Alabama L5 Society (HAL5) - Project HALO · National Space Society

The National Space Society invites you to the next Space Forum Thursday, July 23, 2026, 8:00 pm to 9:15 pm EST Artemis II and Our Path Forward Register for this Space Forum With special guest Kirk Shireman Vice President for Human Space Exploration Orion Program Manager Lockheed Martin The Artemis II mission marked a turning point in America’s human spaceflight program. For the first time in almost 60 years, astronauts traveled beyond low Earth orbit, completing a successful journey around the Moon and demonstrating the capabilities of the Orion spacecraft that will carry future crews deeper into space. Join the National Space Society for a special Space Forum with Kirk Shireman, Lockheed Martin’s Vice President for Human Space Exploration and Orion Program Manager. As the leader of the Orion program, Shireman guided the spacecraft through development, testing, and the successful Artemis II mission. During this forum, Shireman will discuss Orion’s performance during the mission, lessons learned, and how that knowledge is shaping preparations for future Artemis missions. He will offer an insider’s perspective on the engineering challenges of designing and operating a spacecraft built for deep-space exploration, the evolution of Orion since Artemis I, and the role the spacecraft will play as NASA establishes a sustained human presence at the Moon. This forum offers a unique opportunity to hear directly from one of the leaders helping shape our return to deep space. Reserve your seat today and join us for what promises to be an engaging discussion about Artemis II, Orion, and the path forward to the Moon and beyond. * * * * * * * * * * * * * * * * Kirk Shireman is the Vice President for Human Space Exploration at Lockheed Martin and the Orion Program Manager, leading the team responsible for designing, building, and delivering NASA’s Orion spacecraft for the Artemis missions. Under his leadership, Orion successfully completed the Artemis II mission in April 2026, a major milestone in NASA’s return to the Moon and preparation for future human missions to Mars. Before assuming his current role, Shireman served as Lockheed Martin’s Vice President for Lunar Exploration Campaigns, overseeing development of advanced technologies supporting future human exploration, including lunar transportation systems, space habitats, lunar mobility, and nuclear propulsion. Prior to joining Lockheed Martin in 2020, Shireman spent nearly four decades at NASA, where he held several senior leadership positions. As International Space Station Program Manager, he directed the operation of the 15-nation ISS partnership, overseeing development, integration, mission operations, international coordination, and crew safety for one of the world’s most complex engineering programs. He also served as Deputy Director of NASA’s Johnson Space Center, helping oversee nearly 14,000 civil service and contractor employees and a broad portfolio of human spaceflight activities. Earlier in his career, he served as Deputy ISS Program Manager and chaired the ISS Mission Management Team. Shireman’s contributions to human spaceflight have been recognized with numerous honors, including the National Space Club Astronautics Engineer Award, NASA’s Outstanding Leadership Medal, NASA’s Exceptional Achievement Medal, two Presidential Rank Awards, and the Silver Snoopy Award. He also currently serves on the Board of Directors of the Texas Space Commission. Register today to reserve your seat and ask your questions. Use the link below. Register for this Space Forum Register no later than July 23 at 7 pm EST Past NSS Space Forums and Town Halls may be viewed here . The post Space Forum July 23: Artemis II and Our Path Forward first appeared on NSS .

EventFeatured Event

News

NSS Urges Greater Commercial Flexibility and Independence in NASA’s CLD Draft RFP

🇺🇸 · Huntsville Alabama L5 Society (HAL5) - Project HALO · National Space Society

The National Space Society (NSS) today announced that it is delivering a letter to Congress and the Administration addressing concerns and recommendations regarding NASA’s draft Request for Proposal for the Commercial LEO Destination (CLD) Program. The letter, co-authored with the Space Frontier Foundation (SFF), calls for changes to ensure the program fulfills its promise of a sustainable, competitive, and commercially driven low Earth orbit economy. As NASA transitions from the International Space Station era toward commercially owned and operated destinations in low Earth orbit, the NSS believes the agency has taken important steps toward fostering a sustainable marketplace. The organizations see an opportunity to help the current draft more fully deliver the outcome that the Administration, Congress, NASA, and industry all seek, and the NSS offers these recommendations in support of the customer-oriented approach NASA has laid out for CLD, one built on innovation, competition, cost savings, and commercial independence. “The CLD program’s long-term success depends on a genuine marketplace, one with multiple stations, diverse architectures, and room for commercial innovation to flourish,” said Grant Henriksen, Chair of the NSS Policy Committee. “Our recommendations are intended to help ensure NASA acts as an anchor customer and collaborative partner, rather than a regulator or controller, while preserving the flexibility essential to a dynamic commercial marketplace.” Key Recommendations Clarify Requirements and Standards Baseline. The NSS and SFF urge NASA to align CLD requirements with proven commercial practices by avoiding overly prescriptive safety and compliance frameworks where commercial standards can achieve the same objectives. The letter highlights lessons learned from the Commercial Crew Program and recommends establishing a requirements baseline focused on genuine crew and vehicle safety while preserving opportunities for innovation. Define Appropriate Government Insight. The draft RFP grants NASA broad oversight and approval authority. The letter recommends narrowing this authority so that it remains focused on crew safety and the protection of government assets, and refining the provisions on government insight, oversight, and data access so the operational model reflects a true commercial services relationship, distinct from the government-operated approach NASA has used for the ISS. Clarify Regulatory Roles. The letter notes that portions of the draft RFP, if unrevised, could position NASA in a quasi-regulatory role beyond what Congress envisioned. Embedding compliance frameworks and oversight mechanisms more suited to a regulator than a customer could add duplication and compliance burden for commercial providers. The NSS believes NASA’s role is best fulfilled as an anchor customer and strategic partner working alongside the agencies that already hold statutory regulatory authority. Support a Diverse Commercial Marketplace. The NSS and SFF encourage balanced access for NASA payloads and facilities so that commercial and international customers are not unintentionally disadvantaged. A durable commercial marketplace depends upon providers serving multiple customers with confidence that government priorities remain appropriately bounded. The letter encourages NASA to define its operational footprint and priority claims more narrowly. Encourage Sustainable Commercial Pricing. The proposed pricing structure should encourage competition and commercial investment rather than defaulting to the lowest available price. The letter recommends replacing the rigid most-favored-customer provision with pricing that reflects the differing costs and risks associated with serving NASA and other customers. Such an approach would better support the diverse customer base that commercially owned space stations will require. A Shared Vision for America’s Orbital Future The NSS and SFF reaffirm their commitment to a future in which commercial space stations become the foundation of continued U.S. leadership in low Earth orbit. Both organizations believe NASA’s role should increasingly evolve toward that of an anchor customer within a vibrant commercial marketplace rather than the dominant operator of that marketplace. The organizations encourage NASA to continue working closely with industry and other stakeholders as it refines the CLD RFP before final release. Constructive dialogue during the procurement process will help ensure the program achieves its strategic objectives while encouraging long-term commercial success. At a time of increasing global competition, thoughtfully calibrated contracting and oversight practices can help attract the private investment and innovation needed to sustain America’s long-term leadership in low Earth orbit. The NSS and SFF believe getting that balance right will accelerate the development of commercially sustainable capabilities that serve both national interests and the emerging space economy. “The CLD program is a critical step toward building a thriving commercial economy in low Earth orbit,” said Karlton Johnson, NSS CEO. “By maintaining competition, encouraging innovation, and avoiding unnecessary regulatory burdens, NASA can help create a sustainable marketplace that serves government, commercial, scientific, and public interests alike.” The National Space Society and the Space Frontier Foundation appreciate the opportunity to provide these recommendations and look forward to continued collaboration with NASA, the Administration, Congress, industry, and other stakeholders to ensure the Commercial LEO Destination Program fulfills its promise of establishing a strong, competitive, and enduring American presence in low Earth orbit. The post NSS Urges Greater Commercial Flexibility and Independence in NASA’s CLD Draft RFP first appeared on NSS .

NSS Press ReleasesSpace Policy

Minecraft si mette il turbo (e finalmente usa SDL3)

🇮🇹 · /root · Lamberto Tedaldi

Chi l’avrebbe mai detto che un gioco fatto di cubetti di pixel potesse diventare così interessante dal punto di punto di vista dell’architettura software? Se siete tra quelli che passano le serate a ottimizzare script o a compilare kernel custom, saprete che il vero divertimento non è solo nel gameplay, ma in quello che succede sotto il cofano. La notizia che sta girando su Hacker News è una di quelle che ti fanno sorridere mentre sorseggi un caffè (o una birra, non giudico): la Java Edition di Minecraft ha ufficialmente iniziato a usare SDL3. Per chi non mastica abbastanza C o non passa le giornate su GitHub, SDL (Simple DirectMedia Layer) è quella libreria fondamentale che si occupa di far comunicare il software con l’hardware, gestendo input, audio e, soprattutto, la grafica. Ma perché dovrebbe interessarci? Beh, il passaggio alla versione 3 non è solo un aggiornamento di routine per fare i fighi nei comunicati stampa. SDL3 porta con sé un set di miglioramenti che promettono una gestione delle risorse più fluida e moderna. In un mondo dove la Java Edition è spesso criticata per essere un ‘buco nero’ di RAM che mangia risorse come un server non configurato, avere un layer di astrazione più efficiente è una boccata d’ossigeno. Non aspettatevi che questo risolva magicamente i problemi di performance dei modpack più pesanti che fanno esplodere anche le workstation più cattive, ma è un segnale positivo. Significa che il team di sviluppo sta guardando al futuro e cercando di modernizzare le fondamenta, invece di limitarsi a mettere una pezza sopra un codice vecchio di un decennio. È un po’ come fare il refactoring di una parte critica di un progetto open source senza rompere tutto il resto: un’impresa eroica. Certo, restiamo nell’ecosistema Microsoft, e sappiamo tutti che quando si parla di grandi corporation il rischio di trovarsi con delle restrizioni o dei sistemi chiusi è sempre dietro l’angolo. Per fortuna, finché la Java Edition mantiene questa sua natura flessibile e ‘aperta’ (per quanto possibile), noi possiamo continuare a smanettarci come vogliamo. In breve: meno lag potenziale, gestione hardware più intelligente e un passo avanti verso una versione del gioco che non sembri un reperto archeologico del 2011. Se poi riusciranno a sfruttare SDL3 per far girare tutto in modo ancora più nativo, beh, allora potremo iniziare a sognare davvero. Source: Minecraft: Java Edition now uses SDL3

webnewsGamingMinecraftSDL3software engineering

Hardware is hard? Chiaramente qualcuno ha passato troppo tempo a leggere i manuali di marketing

🇮🇹 · /root · Lamberto Tedaldi

Smettete subito di credere a quel mantra che sentite in ogni conferenza tech, dove i guru del silicio vi sussurrano all’orecchio che «hardware is hard» come se fosse una maledizione ancestrale. Chip Weinberger ha appena smentito questa leggenda urbana con i fatti alla mano, e la cosa è decisamente rinfrescante. Il protagonista della nostra storia è il creatore di Jamcorder, un dispositivo MIDI recorder che automatizza la registrazione di tutto ciò che suoni al piano. Niente interfacce complicate, niente input umani, solo pura magia digitale che cattura ogni nota. E la cosa incredibile? Ha venduto 250 di queste macchinette. Non sono milioni di unità come un iPhone, certo, ma per un progetto nato dalla passione di un singolo dev, è un successo clamoroso. Ma qui arriva il twist. Mentre tutti si preparano al disastro — l’incubo dei componenti mancanti, i costi di produzione che esplodono, le stampi in plastica che falliscono — lui si è trovato davanti una realtà quasi… noiosa. La parte hardware, per lui, è stata una passeggiata. Assemblare i primi 500 pezzi è stato un processo fluido, senza sorprese drammatiche (se non il solito brivido da dazi doganali che tanto conosciamo). Il vero mostro, il vero boss finale che ha richiesto tre anni di notti insonni e una mole di lavoro che farebbe piangere un senior engineer, è stato il software. Parliamo di circa 200.000 righe di codice distribuite tra firmware, app e persino i tool per la produzione. Se pensavate che il problema fosse la saldatura dei componenti, vi sbagliate: il problema è la logica che deve far girare tutto senza crashare mentre sei nel bel mezzo di un assolo epico. Ovviamente, c’è un asterisco gigante in tutto questo discorso. Jamcorder è un dispositivo volutamente semplice. Niente sensori ambientali inutili, niente USB-C complicati, una PCB con soli 25 componenti unici. È il trionfo del minimalismo intelligente. Se volessi costruire uno smartwatch o un’auto elettrica, probabilmente finirei in analisi profonda dopo una settimana. Ma il suo messaggio per noi maker e appassionati è potente: l’hardware è difficile quanto decidi di renderlo. Il suo consiglio per chi vuole sporcarsi le mani? Mantenere la BOM (Bill of Materials) semplice, evitare componenti che esistono solo in un magazzino sperduto in qualche provincia remota e puntare su margini alti per non farsi mangiare vivi. In un mondo dove tutto sembra diventare sempre più complesso, opaco e pieno di dipendenze software che non controlliamo, vedere qualcuno che torna alle basi, con un prodotto fisico, concreto e funzionale, è una boccata d’ossigeno. Meno hype, più codice che funziona e circuiti che non richiedono un master in ingegneria aerospaziale per essere capiti. Source: What I learned selling 2,500 MIDI recorders: Hardware is not so hard

webnewshardwaremakerMIDIsoftware engineering

Other

Unsere Grundrechte unter Beschuss

🇩🇪 · Hack HRO

Wie immer stehen unsere Grundrechte unter Beschuss. Bei der aktuellen Häufung stellt sich die Frage: "Versucht unsere Regierung einen Überwachungsstaat aufzubauen?". • Das EU Parlament beschließt über Umwege die "Chatkontrolle 1.0" (EVP) , und erlaubt damit das anlasslose Scannen eurer Privatnachrichten. • Das neue Bundespolizeigesetz (CDU,SPD) soll der Bundespolizei Staatstrojaner erlauben – und der Staat nutzt dafür IT-Sicherheitslücken, statt sie zu schließen. Das gefährdet die digitale Sicherheit von uns allen. • Das IFG (Informationsfreiheitsgesetz) soll entschärft, und effektiv abgeschafft werden. So hat es der Koalitionsausschuss am 2. Juli beschlossen. Als Teil eines vollständig abzulehnenden " Reform-Pakets " (CDU,SPD) Das Muster ist dasselbe: Während die Transparenz des Staates abgebaut wird, kommt es zum massiven Ausbau der Überwachung durch staatliche Repressionsbehörden. Was ist aus Freiheit statt Angst geworden? Schreibt euren abgeordneten, macht euch stark. Kommt zum # DiDay (Digital independence day) (other tags) # IFG # Informationsfreiheit # Chatkontrolle # Grundrechte

Draaibank workshop

🇳🇱 · Hackalot · Ronnie

Aanwezigen ← Oudere versie Versie van 20 jul 2026 11:38 Regel 43: Regel 43: |- |- |Cleaudzaque |Cleaudzaque | |- |- | Jij? | | Eventuele opmerkingen | Ronnie || |- |Jij? |Eventuele opmerkingen |} |}

Events/2016-11-06 Klussen

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 7: Regel 7: }} }} == Contact == == Contact == * polyfloyd, AK47 * polyfloyd, AK == Activiteiten == == Activiteiten ==

Events/2012-12-31 29C3 afterparty plus New Years

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 8: Regel 8: ==Going== ==Going== * AK47 * AK * synnack * synnack * you? * you?

Sjurts

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 12: Regel 12: * LuckY(kleine L of grote M) * LuckY(kleine L of grote M) * Wilco (M, opschrift voorkant: SYNNACK, mooi font plz) * Wilco (M, opschrift voorkant: SYNNACK, mooi font plz) * AK47 (XL, opdruk AK47 ) * AK (XL, opdruk AK ) * Hobbybob (Kleine L of grote M, opdruk voorkant HOBBYBOB in duidelijk font). * Hobbybob (Kleine L of grote M, opdruk voorkant HOBBYBOB in duidelijk font). * Zilcha (s of m, voorkant: nog beslissen; graag lettertype courier als dat kan) * Zilcha (s of m, voorkant: nog beslissen; graag lettertype courier als dat kan) * Zvonko (XL, op de voorkant graag zondag beslissen (t-shirt = verassing van zilcha)) * Zvonko (XL, op de voorkant graag zondag beslissen (t-shirt = verassing van zilcha))

Workshops

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 22: Regel 22: * $programmeertaal (polyfloyd) * $programmeertaal (polyfloyd) * Website scrapers maken (polyfloyd)(+3) * Website scrapers maken (polyfloyd)(+3) * Time-series data, metrics, dashboarding, etc. (Grafana/Graphite/etc) (door AK47 ) (+4) * Time-series data, metrics, dashboarding, etc. (Grafana/Graphite/etc) (door AK ) (+4) * Robot arm maken (+1) (bv http://www.thingiverse.com/thing:2433) * Robot arm maken (+1) (bv http://www.thingiverse.com/thing:2433) * fusion 360 leren gebruiken (+5) * fusion 360 leren gebruiken (+5)

Space1.0

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |info=Heiligenbergerweg 144b, Amersfoort |info=Heiligenbergerweg 144b, Amersfoort |start=2011-06-04 |start=2011-06-04 |contact=Polyfloyd, Juerd, Bobo1on1, AK47 |contact=Polyfloyd, Juerd, Bobo1on1, AK |status=Abandoned |status=Abandoned |Picture=Space1_binnen.jpg |Picture=Space1_binnen.jpg

Projects/Bitlair TV

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 15: Regel 15: * Elger [[Stitch]] Jonker * Elger [[Stitch]] Jonker * Wilco [[WilcoBaanHofman|SYNNACK]] Baan Hofman * Wilco [[WilcoBaanHofman|SYNNACK]] Baan Hofman * [[User: AK47 ]] * [[User: AK ]] * Rudy Hardeman a.k.a. [[User:Zarya|Zarya]] * Rudy Hardeman a.k.a. [[User:Zarya|Zarya]]

Events/2026-02-21 Gameavond 2026 02

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 14: Regel 14: ==''' Wie komt? / Who will be there? '''== ==''' Wie komt? / Who will be there? '''== # Samantie # Samantie # [[User: AK47 |AK]] # [[User: AK |AK]] # Eddie # Eddie # Jeroen # Jeroen

Events/2013-07-31 OHM2013

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 15: Regel 15: * Networking stuff & servers (no list known yet) * Networking stuff & servers (no list known yet) ** AK47 / LOC team (LOC server) ** AK / LOC team (LOC server) ** AK47 : patchcables, powercables, 3x HP 2650 ** AK : patchcables, powercables, 3x HP 2650 ** Zarya: Klap tafel ** Zarya: Klap tafel

Overleg gebruiker:BlackDragon

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: We hope you will contribute much and well. We hope you will contribute much and well. You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages]. You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages]. Again, welcome and have fun! [[User: AK47 | AK47 ]] ([[User talk: AK47 |talk]]) 19:43, 17 April 2024 (UTC) Again, welcome and have fun! [[User: AK | AK ]] ([[User talk: AK |talk]]) 19:43, 17 April 2024 (UTC)

Events/2013-10-30 Discussion

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 47: Regel 47: | [[User:rogue]] || {{Yes}} || || || | [[User:rogue]] || {{Yes}} || || || |- |- | [[User: AK47 ]] || {{Yes}} || || || | [[User: AK ]] || {{Yes}} || || || |- |- | [[User:WebSpider]] || {{Yes}} || || || | [[User:WebSpider]] || {{Yes}} || || || Regel 61: Regel 61: Aanwezig: Wilco, Hobbybob, rogue, AK47 , pluisje, zarya, 8., mro, webspider, bob, Aanwezig: Wilco, Hobbybob, rogue, AK , pluisje, zarya, 8., mro, webspider, bob, Regel 133: Regel 133: Bob zijn energie gestapo bestaat uit: AK47 Bob zijn energie gestapo bestaat uit: AK Regel 150: Regel 150: twitter annoucebot fixen twitter annoucebot fixen AK47 evil spam-panel fix (workshops e.d. naar Twitter, Facebook, mailinglist etc) AK evil spam-panel fix (workshops e.d. naar Twitter, Facebook, mailinglist etc) Agenda en actiepunten maken Pluisje Agenda en actiepunten maken Pluisje

Space2.0

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |info=Ariane 24, Amersfoort |info=Ariane 24, Amersfoort |start=2016-10-11 |start=2016-10-11 |contact=Hobbybob, AK47 , Vuurtorenjeroen, mro, eightdot, Maeddoc |contact=Hobbybob, AK , Vuurtorenjeroen, mro, eightdot, Maeddoc |status=Abandoned |status=Abandoned |Picture=MadRGB-4.jpg |Picture=MadRGB-4.jpg

Events/2019-12-31 BitEnNieuw2019

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 17: Regel 17: ! Naam/Nick !! Food! !! Opmerkingen ! Naam/Nick !! Food! !! Opmerkingen |- |- |[[User: AK47 | AK47 ]] || Yes || |[[User: AK | AK ]] || Yes || |- |- |[[User:Samantie|Samantie]] || Yes || |[[User:Samantie|Samantie]] || Yes ||

Events/BitEnNieuw2011

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 14: Regel 14: == Lijstje == == Lijstje == * Oliebollen {{Yes}} (Zarya) * Oliebollen {{Yes}} (Zarya) * Champagne {{Yes}} ( AK47 ,Zarya) * Champagne {{Yes}} ( AK ,Zarya) * Vuurkorven {{Yes}} (Bitlair) * Vuurkorven {{Yes}} (Bitlair) * Oneindigheid mate {{Yes}} (Bitlair) * Oneindigheid mate {{Yes}} (Bitlair) Regel 35: Regel 35: | [[User:Zarya]] || {{Yes}} || || || | [[User:Zarya]] || {{Yes}} || || || |- |- | [[User: AK47 ]] || {{Yes}} || || || | [[User: AK ]] || {{Yes}} || || || |- |- | [[User:Wilco]] || {{Yes}} || || || | [[User:Wilco]] || {{Yes}} || || ||

Events/2023-03-11 Deelnemersvergadering

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 17: Regel 17: Schrijf je hieronder in: Schrijf je hieronder in: * [[User: AK47 ]] * [[User: AK ]] * [[User:Polyfloyd]] * [[User:Polyfloyd]] * [[User:Pixeljoch]] * [[User:Pixeljoch]]

Events/2016-07-03 Metameet 0x6

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 22: Regel 22: ; -:(onderwerp niet genotuleerd) ; -:(onderwerp niet genotuleerd) ; Bob: Airco vinden voor je appartement is moeilijk, o.a. vanwege regeltjes ; Bob: Airco vinden voor je appartement is moeilijk, o.a. vanwege regeltjes ; AK47 : Bezig met voorbereidingen voor EMFCamp en Campzone ; AK : Bezig met voorbereidingen voor EMFCamp en Campzone ; hobbybob: Ik ga op vakantie dus ik ben er een tijdje niet. Op vakantie krijg ik een rondleiding bij Prusa, dus er komen wellicht foto's aan. ; hobbybob: Ik ga op vakantie dus ik ben er een tijdje niet. Op vakantie krijg ik een rondleiding bij Prusa, dus er komen wellicht foto's aan. ; eightdot: Vorderingen met de ledbanner: het kan nu 4 ledstrips aansturen. De voedingen worden erg heet, dus we moeten nog bedenken hoe we die koelen. Meedenken zijn welkom! Krimpkous en wartels zijn besteld. Wie wil helpen met de 2e voeding ontbramen en goed nakijken? Overigens, de ledbanner geeft afgrijselijk veel licht! ; eightdot: Vorderingen met de ledbanner: het kan nu 4 ledstrips aansturen. De voedingen worden erg heet, dus we moeten nog bedenken hoe we die koelen. Meedenken zijn welkom! Krimpkous en wartels zijn besteld. Wie wil helpen met de 2e voeding ontbramen en goed nakijken? Overigens, de ledbanner geeft afgrijselijk veel licht!

Events/2012-03-30 Huisjeslan 2012

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 24: Regel 24: ** Deathzor ** Deathzor ** You 4 (als je hier wilt zitten word het soort van gezellig op de achterbank) ** You 4 (als je hier wilt zitten word het soort van gezellig op de achterbank) * AK47 's ochtends weg! (vanuit Amersfoort) * AK 's ochtends weg! (vanuit Amersfoort) ** AK47 ** AK ** Stitch ** Stitch Regel 40: Regel 40: | [[User:Zarya]] || ✔ || || || | [[User:Zarya]] || ✔ || || || |- |- | [[User: AK47 ]] || ✔ || || || | [[User: AK ]] || ✔ || || || |- |- | [[User:Wilco]] || ✔ || || || | [[User:Wilco]] || ✔ || || ||

Succobus

🇳🇱 · MakerSpaceLeiden · Alex

Documentatie ← Oudere versie Versie van 20 jul 2026 15:12 Regel 66: Regel 66: == Documentatie == == Documentatie == De pomp lijkt op de 4rc420-H26 (tbc next time the box is opened): https://www.republic-mfg.com/4rc420-h26.html Documentatie slowstarter vacuum blower: https://github.com/MakerSpaceLeiden/Manuals/raw/master/blue-succobus/Manual_SIRIUS_softstarter_en_0110.pdf -- type 3RW3044, 50Ampere / 40 Hp / 20 Kw. Documentatie slowstarter vacuum blower: https://github.com/MakerSpaceLeiden/Manuals/raw/master/blue-succobus/Manual_SIRIUS_softstarter_en_0110.pdf -- type 3RW3044, 50Ampere / 40 Hp / 20 Kw.

zukunftsfest-2026

🇩🇪 · Fablab Wuerzburg · j0bi (j0bi@undisclosed.example.com)

Zukunftsallee Paradeplatz 2026 Unsere Teilnahme an der Zukunftsallee am 18.7.26 am Paradeplatz war ein voller Erfolg. Bei (oder gerade eben trotzt!) sommerlichem Wetter waren erstaunlich viele Leute auch zu uns an den Stand gekommen. Nerd2Nerd / FabLab Würzburg

sommerpause-2026 - angelegt

🇩🇪 · Fablab Wuerzburg · j0bi (j0bi@undisclosed.example.com)

End Of 10 / DI.DAY: Linux Info- und Installparty Wir machen eine Sommerpause mit dem End of 10. Voraussichtlich gibt es die nächsten Termine dann ab Januar '27. Falls sich eine Gruppe Interessierter zusammentut könnten wir uns auch dazu animieren lassen sowas

sidebar - add VHS PR, alphabetize groups

🇨🇦 · VHS · amber (amber@undisclosed.example.com)

Wiki Home Edit this wiki ---------- VHS New Members Guide Frequently Asked Questions Code of Conduct The Space Member Storage History of VHS Ratified Policies Committees Safety Tools ---------- Groups 3D Printing Crafting Electronics IT Committee Laser Cutter Machine Shop Paint and Mess Room Public Relations Super Happy Hacker House! Welding Woodworking Wood & Metal CNC Past groups ---------- Resources Local Eats Suppliers List (local and online) Learning Resources Member-Written Guide…

Draaibank workshop

🇳🇱 · Hackalot · Xesxen

← Oudere versie Versie van 20 jul 2026 17:27 Regel 49: Regel 49: |Gigawalt |Gigawalt |(nog even onder voorbehoud) |(nog even onder voorbehoud) |- |Xesxen | |- |Okarin | |- |- |Jij? |Jij? |Eventuele opmerkingen |Eventuele opmerkingen |} |}

Space4.0/Verbouwing

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 22: Regel 22: We gaan ook nog een aantal "Rova-runs" doen; hulp hierbij is welkom, de planning wordt nog bekendgemaakt. We gaan ook nog een aantal "Rova-runs" doen; hulp hierbij is welkom, de planning wordt nog bekendgemaakt. Contact: AK47 at bitlair.nl or nelusthenerd at bitlair.nl Contact: AK at bitlair.nl or nelusthenerd at bitlair.nl ---- ----

Projects/RouterLab

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 2: Regel 2: |name=RouterLab |name=RouterLab |start=2011/09/07 |start=2011/09/07 |contact= AK47 |contact= AK |info=Router lab for testing advanced routing/networking protocols |info=Router lab for testing advanced routing/networking protocols |status=Abandoned |status=Abandoned

Events/2017-02-04 FOSDEM 2017

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 9: Regel 9: == Wie gaat mee? == == Wie gaat mee? == * [[User: AK47 ]] * [[User: AK ]] * [[User:Juerd]] * [[User:Juerd]] * [[User:WilcoBaanHofman]] * [[User:WilcoBaanHofman]]

Events/2014-08-29 EMFCamp

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 9: Regel 9: Put your name here :) Put your name here :) * [[User: AK47 ]] * [[User: AK ]]

Space3.0/Verhuizen

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |name=Verhuizen |name=Verhuizen |start=2017-10-01 |start=2017-10-01 |contact= AK47 |contact= AK |info=We moeten samen met DJO verhuizen naar de nieuwe space! |info=We moeten samen met DJO verhuizen naar de nieuwe space! |status=Finished |status=Finished

Events/2016-12-10 Grote verhuizing

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 18: Regel 18: # Timothy (DJO) (rol: ??) # Timothy (DJO) (rol: ??) # Tjalling (DJO) (rol: ??) # Tjalling (DJO) (rol: ??) # [[User: AK47 ]] (rol: coordinator space1) # [[User: AK ]] (rol: coordinator space1) # [[User:Nemoriety]] # [[User:Nemoriety]] # [[User:KartoffelKönig]] (rol: heen en weer rijden, eten inkopen, sous-chef) # [[User:KartoffelKönig]] (rol: heen en weer rijden, eten inkopen, sous-chef)

Events/2017-12-16 Grote Verhuizing v2

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 10: Regel 10: == Wie is erbij? == == Wie is erbij? == # [[User: AK47 ]] (rol: coordinator space2) # [[User: AK ]] (rol: coordinator space2) # Sebastius (rol: Chef VerhuisVoeding) # Sebastius (rol: Chef VerhuisVoeding) # [[User:Maeddoc]] (rol: Chef Taxi Chef VerhuisVoeding) # [[User:Maeddoc]] (rol: Chef Taxi Chef VerhuisVoeding)

Events/2017-12-09 Space2 pack all the things

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 20: Regel 20: ==Wie helpt mee?== ==Wie helpt mee?== * AK47 * AK * rowan8k * rowan8k * polyfloyd * polyfloyd * Albert * Albert * you? * you?

Events/2016-11-19 Klusdag

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 7: Regel 7: }} }} ==Contact== ==Contact== [[User: AK47 ]] [[User: AK ]] ==Wat te doen?== ==Wat te doen?==

Events/2016-11-13 Klusdag

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 7: Regel 7: }} }} ==Contact== ==Contact== [[User: AK47 ]] [[User: AK ]] ==Wat te doen?== ==Wat te doen?==

Events/2016-11-12 Klusdag

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 7: Regel 7: }} }} ==Contact== ==Contact== [[User: AK47 ]] [[User: AK ]] ==Wat te doen?== ==Wat te doen?==

Cyberstickertjes

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 42: Regel 42: | Stitch || 1 || Bitlair || revbank@bitlair | Stitch || 1 || Bitlair || revbank@bitlair |- |- | AK47 || 1 || Bitlair || revbank@bitlair | AK || 1 || Bitlair || revbank@bitlair |- |- | mro || 1 || Bitlair || revbank@bitlair | mro || 1 || Bitlair || revbank@bitlair

Events/2011-06-04 Opening party

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 47: Regel 47: | [[User:LuckY]] || {{Yes}} || 15:00 || {{Yes}} || | [[User:LuckY]] || {{Yes}} || 15:00 || {{Yes}} || |- |- | [[User: AK47 ]] || {{Yes}} || 15:00 || {{Yes}} || | [[User: AK ]] || {{Yes}} || 15:00 || {{Yes}} || |- |- | [[User:WilcoBaanHofman]] || {{Yes}} || 15:00 || {{No}} || | [[User:WilcoBaanHofman]] || {{Yes}} || 15:00 || {{No}} ||

Events/2015-11-14 Movienight

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 9: Regel 9: == Who's there? == == Who's there? == * [[User: AK47 ]] * [[User: AK ]] * [[User:Kartoffel]] * [[User:Kartoffel]] * [[User:fk]] * [[User:fk]]

Events/2025-10-11 Game avond

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 22: Regel 22: # [[User:Nelusthenerd|NelusTheNerd]] # [[User:Nelusthenerd|NelusTheNerd]] # [[User:Elborro|Elborro]] # [[User:Elborro|Elborro]] # [[User: AK47 | AK47 ]] # [[User: AK | AK ]] # [[User:Chillmeister|Chillmeister]] # [[User:Chillmeister|Chillmeister]] # Bussy # Bussy

Events/2018-06-09 SHA Family Meetup

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 34: Regel 34: {{EventParticipant|Naam=Tommy|Vlees=1|Vega=0|Opmerking=*}} {{EventParticipant|Naam=Tommy|Vlees=1|Vega=0|Opmerking=*}} {{EventParticipant|Naam=Netsmurf|Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam=Netsmurf|Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam= AK47 |Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam= AK |Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam=Eightdot|Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam=Eightdot|Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam=Aequitas|Vlees=1|Vega=0|Opmerking=-}} {{EventParticipant|Naam=Aequitas|Vlees=1|Vega=0|Opmerking=-}}

Events/2013-05-19 Bezoek bunker Arnhem

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 16: Regel 16: *Dimitri (+1?) *Dimitri (+1?) *Bob *Bob * AK47 * AK *Albert *Albert

The Pottery

🇳🇱 · MakerSpaceLeiden · JuliaFreeman

Facilities ← Oudere versie Versie van 20 jul 2026 15:05 Regel 16: Regel 16: * [[Pottery Wheel]] * [[Pottery Wheel]] * [[Wedging Table]] * [[Wedging Table]] * Sink + settling tank (drain not yet connected) * Sink + settling tank * Ware shelves * Ware shelves

MediaWiki:Common.css

🇳🇱 · Revelation space · Shiz

Reorganize ← Older revision Revision as of 16:07, 20 July 2026 (One intermediate revision by the same user not shown) Line 1: Line 1: /* CSS placed here will be applied to all skins */ / * a:visited { color: green } /* Default dark purple blends into black text, making it hard to find the links again. */ * CSS placed here will be applied to all skins * Please / don't/ put skin-specific hacks/workarounds here! */ img[alt="Webhead.jpg"] { width: 100%; height: auto; } /** * General style improvements .editsection { display: none; } */ h1:hover .editsection, h2:hover .editsection, h3:hover .editsection, h4:hover .editsection, h5:hover .editsection, h6:hover .editsection { display: inline; } /* Default dark purple blends into black text, making it hard to find the links again. */ a:visited { color: green } /* Effe iets leesbaardere tekst plx */ /* Effe iets leesbaardere tekst plx */ #nav h5, #nav div a { font-size: 9.5pt } #nav h5, #nav div a { font-size: 9.5pt } #nav div a { text-shadow: 0.5ex 0.5ex 1ex silver; } #nav div a { text-shadow: 0.5ex 0.5ex 1ex silver; } /* Code colors */ pre, tt { border: 1px solid #aaa; background: #f4f4f4; } /* Table colors */ table.wikitable th, table.wikitable td { border: 1px solid #888; } table.wikitable tr:nth-child(2n+1) { background: #eee; } table.wikitable tr:nth-child(2n) { background: #ddd; } /* Reflow 'edit section' links */ .editsection { display: none; } h1:hover .editsection, h2:hover .editsection, h3:hover .editsection, h4:hover .editsection, h5:hover .editsection, h6:hover .editsection { display: inline; } /* Make strikethrough a bit more subtle */ strike, s { opacity: .7 } strike, s { opacity: .7 } pre, tt { border: 1px solid #aaa; background: #f4f4f4; } /* * RevSpace-specific elements */ /* Logo */ div#p-logo a.mw-wiki-logo { height: 120px; } div#p-logo a.mw-wiki-logo { height: 120px; } /* Spacestate */ #spacestatus { position: absolute; bottom: 7px; left: 100px; border-radius: 3px; width: 80px; text-align: center; transform: rotate(-5deg); box-shadow: rgba(100,100,100,.6) 2px 2px 5px; } #spacestatus { position: absolute; bottom: 7px; left: 100px; border-radius: 3px; width: 80px; text-align: center; transform: rotate(-5deg); box-shadow: rgba(100,100,100,.6) 2px 2px 5px; } #spacestatus.open { opacity: 1; background: lime; color: black; } #spacestatus.open { opacity: 1; background: lime; color: black; } Line 31: Line 46: .spacestatus.spacestatus-kleur.open { color: green } .spacestatus.spacestatus-kleur.open { color: green } .spacestatus.spacestatus-kleur.closed { color: red } .spacestatus.spacestatus-kleur.closed { color: red } /* Kiekjes */ img[alt="Webhead.jpg"] { width: 100%; height: auto; } #kiekjes { filter: saturate(130%) contrast(110%); } /* Fake colors look better in thumbnails :P */ #kiekjes { filter: saturate(130%) contrast(110%); } /* Fake colors look better in thumbnails :P */ /** * Animations */ @keyframes spin { @keyframes spin { 0% { 0% { Line 59: Line 78: transform:rotate(0.5deg); transform:rotate(0.5deg); } } table.wikitable th, table.wikitable td { border: 1px solid #888; } table.wikitable tr:nth-child(2n+1) { background: #eee; } table.wikitable tr:nth-child(2n) { background: #ddd; } /* render fix */ #content figure { display: table !important; }

Draaibank workshop

🇳🇱 · Hackalot · GigaWalt

Aanwezigen ← Oudere versie Versie van 20 jul 2026 16:58 (Een tussenliggende versie door dezelfde gebruiker niet weergegeven) Regel 18: Regel 18: - Een scherm tegen vliegende onderdelen - Een scherm tegen vliegende onderdelen Dat betekend dat de draaibank nu wel bruikbaar is. Echter is de draaibank (net als de lasersnijder) een apparaat waarmee je een beetje voorzichtig moet zijn. Daarom deze workshop, waarbij we instructies geven waarmee je de machine veilig kan gebruiken. Dat betekent dat de draaibank nu wel bruikbaar is. Echter is de draaibank (net als de lasersnijder) een apparaat waarmee je een beetje voorzichtig moet zijn. Daarom deze workshop, waarbij we instructies geven waarmee je de machine veilig kan gebruiken. Tijdens deze workshop gaan allemaal samen één demo object (een pen) maken, waarbij iedereen een ander onderdeel/feature maakt. Hopelijk past dit op het einde in elkaar. Tijdens deze workshop gaan allemaal samen één demo - object (een pen) maken, waarbij iedereen een ander onderdeel/feature maakt. Hopelijk past dit op het einde in elkaar. Dit is het voorlopige ontwerp: [[Bestand:Lathe-workshop.pdf|alt=Ontwerp|miniatuur|Ontwerp]] (PDF werkt niet volledig in firefox, open in een PDF viewer die de rare freecad PDF wel snapt!) Dit is het voorlopige ontwerp: [[Bestand:Lathe-workshop.pdf|alt=Ontwerp|miniatuur|Ontwerp]] (PDF werkt niet volledig in firefox, open in een PDF viewer die de rare freecad PDF wel snapt!) Regel 46: Regel 46: |- |- | Ronnie || | Ronnie || |- |Gigawalt |(nog even onder voorbehoud) |- |- |Jij? |Jij? |Eventuele opmerkingen |Eventuele opmerkingen |} |}

Events/Pre Winter BBQ

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 26: Regel 26: | [[User:Zarya]] || {{Yes}} || || || | [[User:Zarya]] || {{Yes}} || || || |- |- | [[User: AK47 ]] || {{Yes}} || || || | [[User: AK ]] || {{Yes}} || || || |- |- | [[User:WilcoBaanHofman]] || {{Yes}} || || || | [[User:WilcoBaanHofman]] || {{Yes}} || || ||

Projects/Portal

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 3: Regel 3: |start=2014-01-01 |start=2014-01-01 |URL=https://portal.bitlair.nl/ |URL=https://portal.bitlair.nl/ |contact= AK47 , WilcoBaanHofman |contact= AK , WilcoBaanHofman |info=Bitlair member/friend portal |info=Bitlair member/friend portal |status=Abandoned |status=Abandoned

Spacestate

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 2: Regel 2: |name=Spacestate |name=Spacestate |start=2016-09-19 |start=2016-09-19 |contact=Polyfloyd, AK47 |contact=Polyfloyd, AK |info=Space open, space dicht |info=Space open, space dicht |status=Production |status=Production

Events/MovieNightV2

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:27 Regel 21: Regel 21: | [[User:Zarya]] || ? || || || | [[User:Zarya]] || ? || || || |- |- | [[User: AK47 ]] || ? || || || | [[User: AK ]] || ? || || || |- |- | [[User:Wilco]] || {{Yes}} || || || | [[User:Wilco]] || {{Yes}} || || ||

Events/2018-12-31 BitEnNieuw2018

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 15: Regel 15: ! Naam/Nick !! Food! !! Opmerkingen ! Naam/Nick !! Food! !! Opmerkingen |- |- |[[User: AK47 | AK47 ]] || JAAAKAAA || |[[User: AK | AK ]] || JAAAKAAA || |- |- |[[User:Polyfloyd|Polyfloyd]] || JAAAAAAAA || |[[User:Polyfloyd|Polyfloyd]] || JAAAAAAAA ||

Nieuws/Update

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 16: Regel 16: We’ve been working on the space alarm system and we’ve reverse-engineered the Alphatronics SIA-HS Alarm over IP protocol. We will soon have all alarm events on IRC as well, so we’ll know if something is up before our Alarm Receiving Centre even calls us :) We’ve been working on the space alarm system and we’ve reverse-engineered the Alphatronics SIA-HS Alarm over IP protocol. We will soon have all alarm events on IRC as well, so we’ll know if something is up before our Alarm Receiving Centre even calls us :) 3 of our members will be giving talks at Hack in the Random 2600NL Data Box, AK47 will talk about SpaceFed, Zarya will be showing off our awesome 3D printer and Wilco will be taking the audience step by step through reverse engineering alarm over IP protocols. 3 of our members will be giving talks at Hack in the Random 2600NL Data Box, AK will talk about SpaceFed, Zarya will be showing off our awesome 3D printer and Wilco will be taking the audience step by step through reverse engineering alarm over IP protocols. If you’re interested in more info, you can visit [[Projects]] for more updates on some of our smaller projects.. There’s so many! If you’re interested in more info, you can visit [[Projects]] for more updates on some of our smaller projects.. There’s so many!

Nieuws/HackRandom2600

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |Title=Hack in the Random 2600NL Data Box videos |Title=Hack in the Random 2600NL Data Box videos |Date=2012/09/22 |Date=2012/09/22 |Info=Hack in the Random 2600NL Data Box videos are now online for AK47 and Wilco |Info=Hack in the Random 2600NL Data Box videos are now online for AK and Wilco }} }} Check them (and the slides) out on [http://hitr2ndb.nl/archive/] Check them (and the slides) out on [http://hitr2ndb.nl/archive/]

Projects/WiFi-probe

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |info=Automated WiFi testing using the OpenWRT platform |info=Automated WiFi testing using the OpenWRT platform |start=2015-12-01 |start=2015-12-01 |contact= AK47 |contact= AK |status=Abandoned |status=Abandoned |URL=https://github.com/bitlair/wifi-probe |URL=https://github.com/bitlair/wifi-probe

Events/2017-02-25 SHA2017 NOC meeting

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 6: Regel 6: |location=Projects/Space2.0 |location=Projects/Space2.0 }} }} SHA2017 NOC meeting #1 (private). Contact [[User: AK47 ]] if you want to join in. SHA2017 NOC meeting #1 (private). Contact [[User: AK ]] if you want to join in.

Events/2013-06-09 BBQ

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 27: Regel 27: | [[User:oosjeu]] || {{Yes}} || || || | [[User:oosjeu]] || {{Yes}} || || || |- |- | [[User: AK47 ]] || {{Yes}} || || || | [[User: AK ]] || {{Yes}} || || || |- |- | [[User:Bienetje]] || {{Yes}} || || || | [[User:Bienetje]] || {{Yes}} || || ||

Projects/SpaceNotifier

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |name=SpaceNotifier |name=SpaceNotifier |start=2011-05-15 |start=2011-05-15 |contact= AK47 |contact= AK |info=Space Notifier |info=Space Notifier |status=Abandoned |status=Abandoned

Projects/Laserbuis fundraiser

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 19: Regel 19: * [[User:WilcoBaanHofman|Wilco]] - 50 euro * [[User:WilcoBaanHofman|Wilco]] - 50 euro * Lasercutter account?? - ?? euro * Lasercutter account?? - ?? euro * [[User: AK47 |AK]] - 50 euro (mag je van RevBank account afhalen) * [[User: AK |AK]] - 50 euro (mag je van RevBank account afhalen) * Netsmurf - 5 euro (al in de bar) * Netsmurf - 5 euro (al in de bar) * Frederik - 10 euro (al in de bar) * Frederik - 10 euro (al in de bar)

Events/2019-10-05 Weekend van de Wetenschap

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 12: Regel 12: * Anne (Custom Dungeons & Dragons terrain) * Anne (Custom Dungeons & Dragons terrain) * hobbybob * hobbybob * AK47 * AK * Jeroen * Jeroen * sportgekje (onder voorbehoud) * sportgekje (onder voorbehoud)

Projects/Zaagtafel fundraiser

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 31: Regel 31: |ja |ja |- |- | AK47 | AK |10 |10 |ja |ja

Projects/$andere ruimte

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:26 Regel 2: Regel 2: |name=De andere ruimte |name=De andere ruimte |start=2017-04-16 |start=2017-04-16 |contact= AK47 , Polyfloyd |contact= AK , Polyfloyd |info=Can not be blank |info=Can not be blank |status=Abandoned |status=Abandoned

Projects/Power saving

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 2: Regel 2: |name=Power Saving |name=Power Saving |start=2013-08-01 |start=2013-08-01 |contact=WilcoBaanHofman, AK47 , Bobo1on1 |contact=WilcoBaanHofman, AK , Bobo1on1 |info=Project to save more power in Bitlair |info=Project to save more power in Bitlair |status=Finished |status=Finished

Events/MovieNightV1

🇳🇱 · Bitlair · Polyfloyd

Tekst vervangen - "AK47" door "AK" ← Oudere versie Versie van 20 jul 2026 16:25 Regel 21: Regel 21: | [[User:Zarya]] || {{Yes}} || || || | [[User:Zarya]] || {{Yes}} || || || |- |- | [[User: AK47 ]] || {{Yes}} || || || | [[User: AK ]] || {{Yes}} || || || |- |- | [[User:Bobo1on1]] || {{Yes}} || || || | [[User:Bobo1on1]] || {{Yes}} || || || |} |}

Contact

🇳🇱 · MakerSpaceLeiden · Freerk

De Olga bedrijfsverzamelgebouw, Evertsenstraat 95, 2315 SK, Leiden ← Oudere versie Versie van 20 jul 2026 12:20 (5 tussenliggende versies door dezelfde gebruiker niet weergegeven) Regel 6: Regel 6: De stichting regelt de formele contacten, contracten en overeenkomsten. De deelnemende makers hebben een stem in de deelnemersraad; hier wordt beslist over het de dagelijkse zaken van de makerspace en eigen projecten. De stichting regelt de formele contacten, contracten en overeenkomsten. De deelnemende makers hebben een stem in de deelnemersraad; hier wordt beslist over het de dagelijkse zaken van de makerspace en eigen projecten. De bestuursleden zijn , De bestuursleden zijn : * Ruud Kluivers * Ruud Kluivers Regel 25: Regel 25: 2312 BD Leiden 2312 BD Leiden = Bezoek adressen = = Bezoek adres = == De Olga bedrijfsverzamelgebouw<br>Evertsenstraat 95<br>2315 SK Leiden == == Locatie Volmolengracht == Volmolengracht 13 2312 PG Leiden 5F7V+3H Leiden (Plus code) == Locatie De Olga == [[Bestand:ingang De Olga.jpg|200px|thumb| ]] [[Bestand:ingang De Olga.jpg|200px|thumb| ]] Evertsenstraat 95 Als je google maps gebruikt voor route of openbaar vervoer, zoek niet naar dit adres maar naar: De Olga bedrijfsverzamelgebouw. Als je google maps gebruikt voor route of openbaar vervoer, zoek niet naar dit adres maar naar: De Olga bedrijfsverzamelgebouw. De ingang van de Makerspace is niet via de hoofdingang maar aan de rechterkant . Zie de foto. De ingang van de Makerspace is ''' 50 meter rechts van de hoofdingang naast de roldeur . ''' Zie de foto. === Openbaar Vervoer === === Openbaar Vervoer ===