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juk

🇮🇱 · Tel Aviv Makers Intl. · wissotsky (wissotsky@undisclosed.example.com)

Juk Meta This is the “everything at once” route — a session architecture where no system sits idle, every clock is running, and each action advances 2–4 systems simultaneously. The Core Principle: Clock Layering Every system in this game runs on one of four clocks: