News

Coding vs Robotics for Kids: Which Is Better? What Parents Should Know

🇨🇦 · Maker Kids · Samantha Dinelle

May 19, 2026 | MakerKids Team If you’re a parent exploring STEM programs for kids , coding classes for kids , or robotics classes for kids , you’ve probably asked this question: Should my child learn coding or robotics first? At MakerKids , this is one of the most common decisions families face when starting their STEM education journey. The reality is that both are valuable. They build different skills, and the right choice depends on your child’s age, interests, and learning style. The strongest learning path usually includes both over time. What Is Coding for Kids? Coding teaches kids how to give a computer instructions to create something new. For beginners, this often starts with block-based platforms like Scratch . Kids drag-and-drop commands to build games and animations. This makes coding feel approachable and fun. As they progress, students can move into text-based languages like Python and begin writing real code. Coding helps kids: Understand logic and sequences Build games and digital projects Develop problem-solving skills Learn how technology works At MakerKids , coding is taught through hands-on projects, so kids are creating, not just following steps. If your child enjoys games, computers, or digital creativity, coding is often a great fit and a strong starting point for parents looking into coding classes for kids. What Is Robotics for Kids? Robotics brings STEM to life. Kids build and program physical devices instead of working only on a screen. In a Robotics program, students might: Wire circuits with LEDs and sensors Program microcontrollers to control outputs Build simple machines that respond to inputs Learn how hardware and software work together Develop engineering and design thinking skills This hands-on approach is ideal for kids who enjoy building and experimenting while learning through trial and error. At MakerKids , robotics is designed to be beginner-friendly while still challenging as kids grow. If your child prefers hands-on learning, robotics can be more engaging, especially for families exploring robotics classes for kids or hands-on STEM programs . Side-by-Side Comparison What’s Best by Age? For younger kids (Grades 1-2), the focus should be exploration. A mix of coding, robotics, and Minecraft works best. At MakerKids, Mini Makers programs introduce: Block-based coding for logic and sequences ( Scratch , micro:bit , and Arduino ) Simple Robotics for hands-on discovery Minecraft projects to build creativity Short, engaging activities keep kids interested while building confidence. For older kids (Grades 3-8), students are ready for more depth. In programs like Idea Incubators and Maker Mavericks , kids: Build games with more advanced coding concepts Work with more complex robotics systems Start creating real projects they can be proud of At this stage, combining coding and robotics yields stronger learning outcomes. Do Kids Need Both? In real-world technology, coding and robotics are closely connected. A robot needs code to function. Many systems combine software and hardware. Learning both helps kids understand how things really work. At MakerKids, programs often blend coding, robotics, and Minecraft to keep kids engaged and learning. This approach helps kids: See how different skills connect Stay interested through variety Discover what they enjoy most Instead of choosing one, many parents find that exposure to both leads to better results. How to Choose the Right Starting Point If you’re deciding where to start, focus on your child’s interests. Choose coding if your child: Enjoys computers and games Likes creating digitally Is curious about how apps work Choose robotics if your child: Prefers hands-on activities Likes building and experimenting Enjoys seeing real-world results If possible, start with a program that includes both. This gives your child a well-rounded introduction to STEM education. Final Thoughts for Parents Coding and robotics are not competing skills. They work best together. The goal is to find what keeps your child engaged and excited to learn. Want to see what your child prefers? Try a class and observe what they enjoy most. For more information or to get started, contact info@makerkids.com or call 416-385-3577. The post Coding vs Robotics for Kids: Which Is Better? What Parents Should Know appeared first on MakerKids .

Uncategorized

CISA e il manuale su come farsi hackerare (versione GitHub)

🇮🇹 · /root · Lamberto Tedaldi

C’è una differenza sottile, ma fondamentale, tra il fare un esperimento rischioso nel proprio laboratorio e lasciare le chiavi della cassaforte dell’agenzia di cybersecurity nazionale appese al pomello della porta di casa. La seconda opzione, evidentemente, è la preferita da alcuni geni della CISA. Secondo quanto riportato da Ars Technica, è emerso che chiavi SSH, password in chiaro e altri dati sensibilissimi sono rimasti esposti in un repository pubblico su GitHub da novembre 2025. Sì, avete letto bene. Parliamo della Cybersecurity and Infrastructure Security Agency, gente che dovrebbe essere il nostro punto di riferimento per la difesa delle infrastrutture critiche, e che invece ha gestito il proprio codice con la stessa cura con cui io gestisco i cavi sotto la scrivania quando ho fretta di finire un progetto. Non è solo un errore tecnico, è un vero e proprio ‘stunning display of stupid’. Noi che passiamo le notti a configurare server, a scriptare automazioni per le nostre stampanti 3D o a testare vulnerabilità su vecchi sistemi arcade, sappiamo bene che il primo passo di ogni check di sicurezza è: ‘Non pushare mai le secret nel repo!’. È la regola numero uno, quella che impari anche quando scrivi il tuo primo script in Python per far lampeggiare un LED con un ESP32. Il fatto che queste credenziali siano state lì, beatamente esposte, per mesi è surreale. Mentre noi ci preoccupiamo di blindare i nostri piccoli ecosistemi domestici, le istituzioni che dovrebbero proteggerci sembrano gestire il proprio debito tecnico come se fosse una collezione di vecchi floppy disk scaduti. È il classico caso in cui l’hype per la sicurezza digitale non corrisponde minimamente alla realtà operativa. Cosa significa per noi? Per noi che amiamo smontare le cose, questo è un promemoria brutale. Se un’agenzia governativa può fallire così clamorosamente nel gestire i propri segreti, non abbiamo nessuna scusa per essere negligenti con i nostri progetti. La lezione è semplice: controllate i vostri .gitignore, usate i file .env e non fate affidamento sulla ‘sicurezza tramite oscurità’. Se una cosa è pubblica, è già compromessa. In un mondo di complessità crescente, dove l’IA e le infrastrutture critiche sono sempre più interconnesse, vedere tale negligenza fa venire i brividi. Speriamo solo che, dopo questo grande exploit di incompetenza, abbiano finalmente imparato a usare un vault decente invece di trattare GitHub come un diario segreto condiviso con l’intero pianeta. Source: In stunning display of stupid, secret CISA credentials found in public GitHub repo

webnewscybersecurityData LeakGitHubinfosec

Addio debugging notturno: gli agenti AI hanno finalmente imparato a scrivere codice decente

🇮🇹 · /root · Lamberto Tedaldi

Smettete di considerare l’IA come un collega junior che scrive codice a caso e che ha appena bevuto dieci caffè scadenti. Per tutto il 2025 abbiamo assistito a questo grande loop di hype in cui OpenAI e Anthropic ci promettevano rivoluzioni che, onestamente, si traducevano spesso in un sacco di tempo perso a correggere errori banali. Ma, secondo quanto emerso dagli ultimi dati, qualcosa è cambiato davvero intorno a novembre. Non è stata magia, ma un massiccio uso di Reinforcement Learning con ricompense verificabili (RLVR, per i più nerd del settore). In parole povere: hanno smesso di far imparare ai modelli a ‘suonare bene’ e hanno iniziato a farli imparare a ‘funzionare davvero’. Il risultato? I coding agent, come quelli integrati in Claude Code o le evoluzioni di Codex, hanno superato quella fastidiosa barriera di qualità che rendeva l’automazione un esperimento interessante ma frustrante. Siamo passati dal livello «vediamo se questo script gira senza esplodere tutto» al livello «posso usarlo come daily driver per task reali». Questo significa che non devi più passare il 90% del tempo a fare debugging delle stupidaggie generate dalla macchina. Dal mio piccolo angolo di mondo, tra un progetto in Godot e la manutenzione di una vecchia CNC che riga troppo, trovo questa cosa estremamente eccitante. Per noi che amiamo smanettare, costruire prototipi e scrivere script per automatizzare la nostra vita, avere un agente che scrive codice solido significa poter saltare la parte noiosa (il boilerplate, la gestione dei casi limite assurdi) per concentrarsi sulla logica vera, quella creativa. È come passare dal dover ricostruire ogni singolo ingranaggio di un motore dal ferro grezzo all’avere un kit di componenti pre-assemblati di alta qualità. Certo, non è tutto rose e fiori. Il rischio di finire intrappolati in un ecosistema dove solo i colossi possono permettersi di addestrare questi modelli è altissimo. Il vendor lock-in sta diventando una prigione dorata: i modelli sono fighissimi, ma se domani decidono di alzare i prezzi o limitare le API, siamo fregati. E non dimentichiamoci la privacy: far girare agenti che leggono tutto il nostro codebase è un rischio che va pesato bene, specialmente se state lavorando a qualcosa di proprietario o su hardware custom. In conclusione: il coding agent non è più solo un giocattolo da usare su ChatGPT mentre aspetti che l’acqua bolla. È diventato uno strumento di produzione. Quindi, preparate i prompt, perché la velocità di iterazione sta per fare un salto quantico. Ma tenete sempre un occhio al codice: l’IA è brava, ma non ha ancora l’istinto di un maker che ha passato la notte a saldare un PCB sbagliato. Source: The last six months in LLMs in five minutes

webnewsaiCoding AgentsLLMprogramming

Other

protokoll_2026-05-18 - Groß-/Kleinschreibung fixen. Sehe gerade dass alles klein nicht üblich zu sein scheint, und Manche finden es vielleicht so lesbarer.

🇩🇪 · AFRA · thekla (thekla@undisclosed.example.com)

@@ -15,33 +15,32 @@ * "Ist der Afra Status irgendwie kaputt? falls ja, wer weiss da weiter usw. auch sichtbar auf https:%%//%%mapall.space/heatmap/show.php?id=AFRA" * irgendwie sollte jemand vielleicht einen afra statusbot für Matrix machen (vielleicht einfach über homeassistant hinzufügen), damit es leicht einen Ping gibt, ob jetzt offen ist oder nicht" * aberli ist leider auch nicht da - * lux: es gibt einen neuen status im HASS: https:%%//%%hass.afra-berlin.eu/api/spaceapi . aktuell nur hinter authentication erreichbar, es bräuchte eine zusätzliche regel in der nginx config. außerdem bräuchte es etwas, was den status auf ein bild mappt für die webseite. und der dns-eintrag für spaceapi.afra-berlin.de muss umgebogen werden. - * => lux hat schonmal angefangen letzten freitag, eigentlich müsste es nur jemand fertigmachen. (es gibt auch den legacy code noch irgendwo.) + * lux: Es gibt einen neuen Status im HASS: https:%%//%%hass.afra-berlin.eu/api/spaceapi . Aktuell nur hinter Authentication erreichbar, es bräuchte eine zusätzliche Regel in der nginx config. Außerdem bräuchte es etwas, was den Status auf ein Bild mappt für die Webseite. Und der DNS-Eintrag für spaceapi.afra-berlin.de muss umgebogen werden. + * => lux hat schonmal angefangen letzten Freitag, eigentlich müsste es nur jemand fertigmachen. (Es gibt auch den legacy code noch irgendwo.) ===== TOP3: Zustand der Küche (rootkat) ===== * rootkat: So wie die Küche aktuell teilweise hinterlassen wird, ist das für andere unangenehm. Man muss teilweise erst lange lüften oder sauber machen, bevor man den Raum nutzen kann. Mein Vorschlag wäre deshalb: 1. auf eine Platte zu reduzieren und wenn das Aufräumen dauerhaft nicht funktioniert, werden die Kochplatten zeitweise entfernt. - * => wer die küche benutzt, soll sie sauberhalten - * reduzierung auf eine platte: - * lux weiß nicht ob das der richtige ansatz ist. aktuell gibt es eine platte mit induktion und eine ohne, aber nicht alle töpfe können induktion. die induktionsplatte ist jedoch die schönere. - * rootkat schlägt einen aushang an der tür vor wo draufsteht “küche aufgeräumt?”. - * => darf einfach gemacht werden auch ohne plenumsbeschluss. - * lux will vlt eine zweite induktionsplatte. rootkat sucht weiterhin nach einer küche für die afra. - * lux findet mobile platten praktischer als einen herd. - * lux möchte mittelfristig die pfannen durch induktionsgeeignete ersetzen. - * rootkat: aber was mit ceranfeld? - * lux: induktion besser sauberzuhalten. - * => wenn irgendwer induktionsgeeignetes kochgeschirr irgendwo findet, gerne mitbringen - * => lux: gerne manchmal freundlich drauf hinweisen, dass die küche saubergehalten werden soll. das hilft vermutlich. + * => Wer die Küche benutzt, soll sie sauberhalten + * Reduzierung auf eine Platte: + * lux weiß nicht ob das der richtige Ansatz ist. Aktuell gibt es eine Platte mit Induktion und eine ohne, aber nicht alle Töpfe können Induktion. Die Induktionsplatte ist jedoch die Schönere. + * rootkat schlägt einen Aushang an der Tür vor wo draufsteht “Küche aufgeräumt?”. + * => Darf einfach gemacht werden auch ohne Plenumsbeschluss. + * lux will vlt eine zweite Induktionsplatte. rootkat sucht weiterhin nach einer Küche für die Afra. + * lux findet mobile Platten praktischer als einen Herd. + * lux möchte mittelfristig die Pfannen durch Induktionsgeeignete ersetzen. + * rootkat: Aber was mit Ceranfeld? + * lux: Induktion besser sauberzuhalten. + * => Wenn irgendwer induktionsgeeignetes Kochgeschirr irgendwo findet, gerne mitbringen + * => lux: Gerne manchmal freundlich drauf hinweisen, dass die Küche saubergehalten werden soll. Das hilft vermutlich. ===== TOP4: sonstiges ===== - * rootkat: es gibt neue pflanzen! ist im wiki dokumentiert. - * rootkat: hat einen raspberry an den fernseher angeschlossen für screenshare (wie chromecast). + * rootkat: Es gibt neue Pflanzen! Ist [[projekte:pico_grow_lights_smart_indoor_plant_setup|im Wiki dokumentiert]]. + * rootkat: Hat einen Raspberry an den Fernseher angeschlossen für Screenshare (wie Chromecast). Siehe: [[projekte:raspberry_pi_3_media_center_-_libreelec_moonlight|Raspberry Pi 3 Media Center with LibreELEC, Kodi and Moonlight]] ===== TOP5: Lost+Found ===== - * ein bettlaken (lila) und ein schweißbändchen wandern von stage 2 in stage 3. - + * Ein Bettlaken (lila) und ein Schweißbändchen wandern von Stage 2 in Stage 3.

File:Cyberbridge.png

🇺🇸 · Noisebridge · Lxpk

Lxpk uploaded a new version of File:Cyberbridge.png New page Cyberbridge

Template:Cyber

🇺🇸 · Noisebridge · Lxpk

Created page with "{{game}} {{box4}}'' Cyberbridge '' | Neotropolis || <small> E {{boxend}}" New page {{game}} {{box4}}''[[Cyberbridge]]'' | [[Neotropolis]] || <small>[[:Template:cyber|E]] {{boxend}}

Cyberbridge

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:06, 18 May 2026 Line 1: Line 1: {{VR}} {{VR}} {{big}}'''CYBERBRIDGE''' CYBERBRIDGE is a new weekly cyberpunk meetup and Neotropolis Bay Area exclave exploring wearable computing tech functionality such as XR HMD/KBM setups and CPAF aesthetics in clothing, decoration, entertainment, fiction, and the cyberpunk future present racing towards the AI-crazed singularity in a rocket assisted fashion. {{big}}'''CYBERBRIDGE''' CYBERBRIDGE is a new weekly cyberpunk meetup and [[ Neotropolis ]] Bay Area exclave exploring wearable computing tech functionality such as XR HMD/KBM setups and CPAF aesthetics in clothing, decoration, entertainment, fiction, and the cyberpunk future present racing towards the AI-crazed singularity in a rocket assisted fashion. Bring your cyberpunk tech, art, fashion, passion, questions, talks, all of it for show and tell and we'll have Bring your cyberpunk tech, art, fashion, passion, questions, talks, all of it for show and tell and we'll have

Unrealbridge

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:02, 18 May 2026 Line 1: Line 1: {{gameengines}} {{gameengines}} [[File:Unrealbridge.jpg|thumb]] =Unrealbridge Unreal Meetup 2nd Thursdays= =Unrealbridge Unreal Meetup 2nd Thursdays=

Melee

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 17:50, 18 May 2026 Line 1: Line 1: <nowiki>#</nowiki> REDIRECT [[School_of_Melee]] REDIRECT [[School_of_Melee]]

Category:Game Events

🇺🇸 · Noisebridge · Lxpk

calendar ← Older revision Revision as of 17:24, 18 May 2026 Line 38: Line 38: |[[File:HACKGAMES4.png|alt=HACKGAMES4|frameless|250x250px]][[Hackergames]] |[[File:HACKGAMES4.png|alt=HACKGAMES4|frameless|250x250px]][[Hackergames]] |[[File:10MOG.png|alt=10mog|frameless|250x250px]][[Ten Minutes of Game|'''Ten Minutes of Game Talks 3rd Thursdays''']] '''5-8PM''' |[[File:10MOG.png|alt=10mog|frameless|250x250px]][[Ten Minutes of Game|'''Ten Minutes of Game Talks 3rd Thursdays''']] '''5-8PM''' + + '''[[Five Minutes of Fame|5 Minutes of Fame talks]] 8-0PM''' '''[[Five Minutes of Fame|5 Minutes of Fame talks]] 8-0PM''' |[[File:SONGBRIDGE.png|frameless|250x250px]][[Songbridge|Songbridge Music Games Karaoke]] |[[File:SONGBRIDGE.png|frameless|250x250px]][[Songbridge|Songbridge Music Games Karaoke]] 4th Thursdays 5-8pm 4th Thursdays 5-8pm |- |- |'''Fighting Game Fridays''' |'''Fighting PVP Fridays''' |[[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays Self Improvement Expert Mentored Smash Tournament''' | [[File:School of melee2.png|frameless|250x250px]] [[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays Self Improvement Expert Mentored Smash Tournament''' [[File:School of melee.jpg|alt=school of melee|frameless|150x150px]] '''[[Bay Area Developers Collective]] Discord Fridays''' '''[[Bay Area Developers Collective]] Discord Fridays''' |'''[[Showcase Showdown]]''' '''2nd''' & 4th '''Fridays Indie Game Showcase & Competitive Games Tourney''' | [[File:Showcase showdown logo.png|frameless|250x250px]] '''[[Showcase Showdown]]''' '''2nd''' & 4th '''Fridays Indie Game Showcase & Competitive Games Tourney''' [[File: NB_Showcase_Showdown_poster_11x17_200dpi . jpg | alt=NB Showcase Showdown poster 11x17 200dpi |frameless| 232x232px ]] '''[[Bay Area Developers Collective]] Discord Fridays''' | [[File: School of melee2 . png|frameless | 250x250px]][[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays Self Improvement Expert Mentored Smash Tournament''' '''[[Bay Area Developers Collective]] Discord Fridays''' |[[File: Showcase showdown logo.png |frameless| 250x250px ]] '''[[Showcase Showdown]]''' '''2nd &''' 4th '''Fridays Indie Game Showcase & Competitive Games Tourney''' '''[[Bay Area Developers Collective]] Discord Fridays''' '''[[Bay Area Developers Collective]] Discord Fridays''' |[[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays Self Improvement Expert Mentored Smash Tournament''' [[File:School of melee.jpg|alt=school of melee|frameless|150x150px]] '''[[Bay Area Developers Collective]] Discord Fridays''' |'''[[Showcase Showdown]]''' '''2nd &''' 4th '''Fridays Indie Game Showcase & Competitive Games Tourney''' [[File:NB_Showcase_Showdown_poster_11x17_200dpi.jpg|alt=NB Showcase Showdown poster 11x17 200dpi|frameless|232x232px]] '''[[Bay Area Developers Collective]] Discord Fridays''' |- style="vertical-align:top;" |- style="vertical-align:top;" |'''Game Engine Saturdays''' |'''Game Engine Saturdays'''

Category:Events

🇺🇸 · Noisebridge · Lxpk

Saturdays ← Older revision Revision as of 17:01, 18 May 2026 Line 117: Line 117: |- |- | || Mar 26 8:30pm - 11:30pm | || Mar 26 8:30pm - 11:30pm | [[File:School of melee logo .png|frameless|128x128px]]|| '''[[School of Melee]] Workshop Tournament''' || '''Super Smash Melee Self Improvement Workshop & Tournament''': Learn to master Super Smash Melee with expert mentors LanTurN & Megaman and test what you've learned in a tournament! | [[File:School of melee2 .png|frameless|128x128px]]|| '''[[School of Melee]] Workshop Tournament''' || '''Super Smash Melee Self Improvement Workshop & Tournament''': Learn to master Super Smash Melee with expert mentors LanTurN & Megaman and test what you've learned in a tournament! |- |-

Deelnemersvergadering 2026

🇳🇱 · Revelation space · Shiz

← Older revision Revision as of 18:02, 19 May 2026 Line 13: Line 13: Inloop 20:00, daadwerkelijk begin 20:15. Inloop 20:00, daadwerkelijk begin 20:15. * Sprekers: TBD * Sprekers: Juerd, Bas, f0x, Shiz, Eloy * Notulen: * Notulen:

Category:Game Events

🇺🇸 · Noisebridge · Lxpk

GAMES GUILD EVENTS SCHEDULE ← Older revision Revision as of 18:44, 18 May 2026 (One intermediate revision by the same user not shown) Line 43: Line 43: |- |- |'''Fighting PVP Fridays''' |'''Fighting PVP Fridays''' |[[File:School of melee2.png|frameless| 250x250px ]][[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays Self Improvement Expert Mentored Smash Tournament ''' |[[File:School of melee2.png|frameless| 158x158px ]][[School of Melee|'''School of Melee''']] '''1st & 3rd Fridays''' [[File:Cyberbridge.png|frameless|160x160px]] '''[[Cyberbridge]]''' '''Neo Cyberpunk XR 1st Friday''' '''[[Bay Area Developers Collective]] Discord Fridays''' '''[[Bay Area Developers Collective]] Discord Fridays''' |[[File:Showcase showdown logo.png|frameless|250x250px]]'''[[Showcase Showdown]]''' '''2nd''' & 4th '''Fridays Indie Game Showcase & Competitive Games Tourney''' |[[File:Showcase showdown logo.png|frameless|250x250px]]'''[[Showcase Showdown]]''' '''2nd''' & 4th '''Fridays Indie Game Showcase & Competitive Games Tourney'''

Neotropolis

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:10, 18 May 2026 Line 1: Line 1: {{ Cyber }} {{ cyber }} = Neotropolis: Scifi-Cyberpunk City on Planet Kepler = = Neotropolis: Scifi-Cyberpunk City on Planet Kepler =

Neotropolis

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:09, 18 May 2026 Line 1: Line 1: {{ Game }} {{ Cyber }} = Neotropolis: Scifi-Cyberpunk City on Planet Kepler = = Neotropolis: Scifi-Cyberpunk City on Planet Kepler =

Template:Game

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:04, 18 May 2026 Line 1: Line 1: {{guilds}} {{guilds}} {{box3}} '''[[games|Games Guild]]''' | [[Arcade]] | [[VRBridge]] | [[Noisebridge_Gaming_Archivists|Gaming Archivists]] | [[NGALAC]] | [[Video Wall]]<br>'''[[:Category:Gamedev Events|Gamedev Events]]''' | [[Gamebridge|Gamebridge Gamedev Wednesdays]] | [[Gamedev Coworking|Gamedev Coworking Sun-Tue]] | [[Blender Class|Blender]] | [[GDC]] <br> '''[[:Category:Gaming Events|Gaming Thursdays]]''' | [[Tablebridge|Tablebridge 1st Thu]] | [[Hackergames|HackGames 2nd Thu]] | [[Ten Minutes of Game|10MinsOfGame Talks 3rd Thu]] | [[Songbridge|Songbridge 4th Thu]] <br> '''[[:Category:Fighting Game Fridays|Fighting Game Fridays]]:''' [[School of Melee|School of Melee 1st & 3rd Fri]] | [[Showcase Showdown|Showcase Showdown 2nd & 4th Fri]] <br> '''[[:Category:Game Engines|Game Engine Saturdays]]''': [[Unitybridge|Unitybridge 1st Sat]] | [[Unrealbridge|Unrealbridge 2nd Sat]] | [[Godot Meetup|Godot Meetup 3rd Sat]] | [[Graphicsbridge|Graphicsbridge 4th Sat]] <br>'''[[:Category:Noisebridge Games|Noisebridge Games]]''' | [[Text Adventure|NB Adventure]] | [[Noisebridge Against Humanity]] | [[Simbridge]] | [[BBS]]<br>'''[[:Category:Game Jams|Game Jams]]''' | [[GameJamCamp]] | [[:Category:Global Game Jam|Global Game Jam]] {{box3}} '''[[games|Games Guild]]''' | [[Arcade]] | [[VRBridge]] | [[Noisebridge_Gaming_Archivists|Gaming Archivists]] | [[NGALAC]] | [[Video Wall]]<br>'''[[:Category:Gamedev Events|Gamedev Events]]''' | [[Gamebridge|Gamebridge Gamedev Wednesdays]] | [[Gamedev Coworking|Gamedev Coworking Sun-Tue]] | [[Blender Class|Blender]] | [[GDC]] <br> '''[[:Category:Gaming Events|Gaming Thursdays]]''' | [[Tablebridge|Tablebridge 1st Thu]] | [[Hackergames|HackGames 2nd Thu]] | [[Ten Minutes of Game|10MinsOfGame Talks 3rd Thu]] | [[Songbridge|Songbridge 4th Thu]] <br> '''[[:Category:Fighting Game Fridays|Fighting Game Fridays]]:''' [[School of Melee|School of Melee 1st & 3rd Fri]] | [[Showcase Showdown|Showcase Showdown 2nd & 4th Fri]] | [[Cyberbridge|Cyberbridge 1st Fri]]<br> '''[[:Category:Game Engines|Game Engine Saturdays]]''': [[Unitybridge|Unitybridge 1st Sat]] | [[Unrealbridge|Unrealbridge 2nd Sat]] | [[Godot Meetup|Godot Meetup 3rd Sat]] | [[Graphicsbridge|Graphicsbridge 4th Sat]] <br>'''[[:Category:Noisebridge Games|Noisebridge Games]]''' | [[Text Adventure|NB Adventure]] | [[Noisebridge Against Humanity]] | [[Simbridge]] | [[BBS]]<br>'''[[:Category:Game Jams|Game Jams]]''' | [[GameJamCamp]] | [[:Category:Global Game Jam|Global Game Jam]] || <small>[[:Template:game|E]]</small> || <small>[[:Template:game|E]]</small> {{boxend}} {{boxend}} <includeonly>[[Category:game]]</includeonly> <includeonly>[[Category:game]]</includeonly>

Unitybridge

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:02, 18 May 2026 Line 1: Line 1: {{gameengines}} {{gameengines}} [[File:Unitybridge.jpg|thumb]] =Unitybridge Unity Meetup 1st Thursdays 2-5pm= =Unitybridge Unity Meetup 1st Thursdays 2-5pm=

Melee

🇺🇸 · Noisebridge · Lxpk

Created page with "<nowiki>#</nowiki>REDIRECT School_of_Melee " New page <nowiki>#</nowiki>REDIRECT [[School_of_Melee]]

Category:Events

🇺🇸 · Noisebridge · Lxpk

Sundays ← Older revision Revision as of 17:17, 18 May 2026 (2 intermediate revisions by the same user not shown) Line 56: Line 56: [[Image:NoisebridgeMeetingPoster.fw.png|250px|thumb|right|'''[[Meetings]]:''' Introduce yourself and meet the community at meetings|link=meetings]] [[Image:NoisebridgeMeetingPoster.fw.png|250px|thumb|right|'''[[Meetings]]:''' Introduce yourself and meet the community at meetings|link=meetings]] {| class="wikitable sortable" style="margin-left:0px; text-align:left;" {| class="wikitable sortable" style="margin-left:0px; text-align:left;" ! Tags !! Time !! Title !! Description ! Tags !! Time !Image !! Title !! Description |- |- | | Line 62: Line 63: |{{Template:Recurring}} {{Template:Streaming}} |{{Template:Recurring}} {{Template:Streaming}} |5:00pm |5:00pm | |[[Premeeting]] Social Story Time |[[Premeeting]] Social Story Time |Noisebridge's [[excellence]], [[do-ocracy]], and [[consensus]] are inspired by [[anarchism]] and a rich [[lore]] of lessons learned. Meet members, learn about [[membership]], share ideas, ask anything and question everything! |Noisebridge's [[excellence]], [[do-ocracy]], and [[consensus]] are inspired by [[anarchism]] and a rich [[lore]] of lessons learned. Meet members, learn about [[membership]], share ideas, ask anything and question everything! |-style="background-color:lightblue |-style="background-color:lightblue | {{Template:Recurring}} {{Template:Streaming}} || 7:00pm || '''[[Meetings|Noisebridge Weekly Meeting]]''' || (<b>In person & [https://www.noisebridge.net/wiki/Jitsi online via Jitsi]</b>) - Introduce new people and [[events]], [[joining]], announcements, discussions, and [[consensus]]. ''Come express what you think about what's going on with your space!'' | {{Template:Recurring}} {{Template:Streaming}} || 7:00pm |[[File:NoisebridgeMeetingPoster.fw.png|link=Meetings|frameless|128x128px]] || '''[[Meetings|Noisebridge Weekly Meeting]]''' || (<b>In person & [https://www.noisebridge.net/wiki/Jitsi online via Jitsi]</b>) - Introduce new people and [[events]], [[joining]], announcements, discussions, and [[consensus]]. ''Come express what you think about what's going on with your space!'' |- |- | {{Template:Recurring}} || 7:00pm || '''[[San Francisco Writers Workshop]]''' || Free drop-in writers workshop, get feedback and critique! Located on the first floor hackitorium. | {{Template:Recurring}} || 7:00pm | || '''[[San Francisco Writers Workshop]]''' || Free drop-in writers workshop, get feedback and critique! Located on the first floor hackitorium. |} |} Line 105: Line 109: |- |- | {{Template:RecurringNumbered|2nd}} || 8:00pm - 9:30pm | {{Template:RecurringNumbered|2nd}} || 8:00pm - 9:30pm | [[File: DC415 .png|frameless|128x128px]]|| '''[[DC415]]''' || '''Defcon 415 Security on 2nd Thursdays''': Informal meetup group about all things [[security]] related. | [[File: Dc415emblem .png|frameless|128x128px]]|| '''[[DC415]]''' || '''Defcon 415 Security on 2nd Thursdays''': Informal meetup group about all things [[security]] related. |- |- | {{Template:RecurringNumbered|3rd}} {{Template:Streaming}} || 6:00pm-8:00pm | {{Template:RecurringNumbered|3rd}} {{Template:Streaming}} || 6:00pm-8:00pm Line 139: Line 143: |- |- |{{Template:RecurringNumbered|1st}}{{Template:RecurringNumbered|3rd}} |{{Template:RecurringNumbered|1st}}{{Template:RecurringNumbered|3rd}} | 7 : 00pm - | 8 : 30pm - 11: 59am 11: 30am | | [[File:School of melee2.png|frameless|128x128px]] |[[School of Melee]] |[[School of Melee]] |Bimonthly |Bimonthly 1st & 2nd Fridays, self-study based mentoring by champion Melee mentors |- |- |{{Template:RecurringNumbered|2nd}}{{Template:RecurringNumbered|4th}} |{{Template:RecurringNumbered|2nd}}{{Template:RecurringNumbered|4th}} |7:00pm - |7:00pm - 11:59am 11:59am | | [[File:Showcase showdown logo.png|frameless|128x128px]] |[[Showcase Showdown]] |[[Showcase Showdown]] |Bimonthly indiegame showcase and competitive multigame tourneys with console/PC/arcade/tabletop featuring Smash Melee, Killer Queen, |Bimonthly indiegame showcase and competitive multigame tourneys with console/PC/arcade/tabletop featuring Smash Melee, Killer Queen,

Deelnemerskast

🇳🇱 · MakerSpaceLeiden · LucasV

← Oudere versie Versie van 19 mei 2026 09:30 (Een tussenliggende versie door dezelfde gebruiker niet weergegeven) Regel 1: Regel 1: [[Category:The building & furniture]][[Category:Procedures]] [[Category:The building & furniture]][[Category:Procedures]] {{NeedsWorkOlga}} <Tabs> <tab name=Volmolengracht> =Wat is de deelnemerskast= =Wat is de deelnemerskast= Er staan twee grote stellingen links in de grote hal, dit zijn de deelnemerskasten. Als deelnemer kun je in deze kast een permanente plek reserveren om je spullen, zoals eigen voorraad of een project in op te bergen. Gebruik een transparante plastic deelnemerskrat. Er staan twee grote stellingen links in de grote hal, dit zijn de deelnemerskasten. Als deelnemer kun je in deze kast een permanente plek reserveren om je spullen, zoals eigen voorraad of een project in op te bergen. Gebruik een transparante plastic deelnemerskrat. </tab> <tab name="Olga"> =Wat is de deelnemerskast= Er staan grote stellingen op de 'catwalk', boven, dit zijn de deelnemerskasten. Als deelnemer kun je in deze kast een permanente plek reserveren om je spullen, zoals eigen voorraad of een project in op te bergen. Gebruik een transparante plastic deelnemerskrat. Er zijn of komen ook enkele "speciale" plekken beneden, waar ook een deelnemerskrat mag staan, van deelnemers met een "reden". </tab> </tabs> =Wat is een deelnemerskrat= =Wat is een deelnemerskrat= Per deelnemer is er een ruimte van57x42x42 cm (breedte x diepte x hoogte) Daarin past een standaard 60L transparant kunststof opbergbox, of een 65L Ikea Samla krat.Je moet zelf voor een een eigen transparante krat zorgen, deze mag ook natuurlijk ook kleiner dan de aangeven afmetingen zijn. Per deelnemer is er een ruimte van57x42x42 cm (breedte x diepte x hoogte) Daarin past een standaard 60L transparant kunststof opbergbox, of een 65L Ikea Samla krat.Je moet zelf voor een een eigen transparante krat zorgen, deze mag ook natuurlijk ook kleiner dan de aangeven afmetingen zijn.

laser_calendar

🇨🇦 · VHS · admin (admin@undisclosed.example.com)

VHS Booking Calendar Book your laser session at booking.vanhack.ca - note: requires laser training. This is not how you book training. A calendar of existing bookings can be viewed at:

Games

🇺🇸 · Noisebridge · Lxpk

GAMEDEV WEDNESDAYS ← Older revision Revision as of 18:17, 18 May 2026 Line 39: Line 39: = GAMEDEV WEDNESDAYS = = NEWS = ontinues as [[Gamebridge]] catchall gamedev coworking & mentoring, game guild coordination, Noisebridge Game Archivists console/cabinet projects, setup for Gaming Thursdays = = GAMEDEV WEDNESDAYS EXPANDS TO 4 DAYS A WEEK = = Wednesday continues as [[Gamebridge]] catchall gamedev coworking & mentoring, game guild coordination, Noisebridge Game Archivists console/cabinet projects, setup for Gaming Thursdays . ==GAMING THURSDAYS== ==GAMING THURSDAYS== * 1st Thursdays: Console Tournaments / indie showcase / PC gaming / LAN parties (featured tournaments will vary week to week but all gaming categories are welcome space allowing) * 1st Thursdays: [[Tablebridge]] tabletop gaming (board/card/RPG/wargame/party/LARP/ARGs) * Console Tournaments: * 2nd Thursdays: [[HackGames]] hacker-themed games and challenges * 3rd Thursdays 5:30-6:30pm: 1 hour of 10 Minutes of Game Talks before every 5 Minuntes of Fame 7:30-9:30 * 4th Thursdays 5-7pm: Video game music making before Resident Electronic Monthly Open Mic (you could play at that!) * 5th Thursdays: They happen once or twice a year, we should have a wildly silly event for those, maybe like the PAX Omegathon, nerd duels, nerdy comedy and ARGs. https://east.paxsite.com/en-us/features/omegathon.html == FIGHTING GAME FRIDAYS == Fridays alternate between [[School of Melee]] and [[Showcase Showdown]] tourneys/showcases * Console Tournaments / indie showcase / PC gaming / LAN parties (featured tournaments will vary week to week but all gaming categories are welcome space allowing) * Console Tournaments: * Smash / Fighting Games * Smash / Fighting Games * Halo / action games * Halo / action games Line 59: Line 70: * discuss the game of the month at the event. * discuss the game of the month at the event. * propose the next games and vote on it. * propose the next games and vote on it. * 2nd Thursdays: Tablebridge tabletop gaming (board/card/RPG/wargame/party/LARP/ARGs) * 3rd Thursdays 5:30-6:30pm: 1 hour of 10 Minutes of Game Talks before every 5 Minuntes of Fame 7:30-9:30 * 4th Thursdays 5-7pm: Video game music making before Resident Electronic Monthly Open Mic (you could play at that!) * 5th Thursdays: They happen once or twice a year, we should have a wildly silly event for those, maybe like the PAX Omegathon, nerd duels, nerdy comedy and ARGs. https://east.paxsite.com/en-us/features/omegathon.html ==GAME ENGINE SATURDAYS== ==GAME ENGINE SATURDAYS== * Unitybridge Meetup 1st Saturdays: Learning, talks and coworking with unity game development at Noisebridge. * Unitybridge Meetup 1st Saturdays: Learning, talks and coworking with unity game development at Noisebridge.

Template:Cyber

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:10, 18 May 2026 (One intermediate revision by the same user not shown) Line 1: Line 1: {{game}} {{game}} {{box4}} '' [[Cyberbridge]] '' | [[Neotropolis]] || <small>[[:Template:cyber|E]] {{box4}} <b> [[Cyberbridge]] </b> | [[Neotropolis]] || <small>[[:Template:cyber|E]] {{boxend}} {{boxend}}

Neotropolis

🇺🇸 · Noisebridge · Lxpk

Created page with "{{Game}} = Neotropolis: Scifi-Cyberpunk City on Planet Kepler = Check out https://www.neotropolis.com/! Noisebridge will be fielding a faction next year and inviting other hackerspace crews from around the galaxy to join forces there." New page {{Game}} = Neotropolis: Scifi-Cyberpunk City on Planet Kepler = Check out https://www.neotropolis.com/! Noisebridge will be fielding a faction next year and inviting other hackerspace crews from around the galaxy to join forces there.

Godot Meetup

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:03, 18 May 2026 Line 7: Line 7: * '''DISCORD SERVER:''' [https://discord.gg/ZZYnsPBmzJ Bay Area Godot Meetup Discord] * '''DISCORD SERVER:''' [https://discord.gg/ZZYnsPBmzJ Bay Area Godot Meetup Discord] {{boxend}} {{boxend}} [[File:Godotbridge.png|thumb|BAGM Godot Meetup Noisebridge emblem]] [[File:Godot orange icon sticker.png|thumb|Ask the organizers for one of these stickers]] [[File:Godot orange icon sticker.png|thumb|Ask the organizers for one of these stickers]] [[File:20241026 145117.jpg|thumb|The big 10/26 extra meetup!]] [[File:20241026 145117.jpg|thumb|The big 10/26 extra meetup!]]

Template:Game

🇺🇸 · Noisebridge · Lxpk

← Older revision Revision as of 18:00, 18 May 2026 (2 intermediate revisions by the same user not shown) Line 1: Line 1: {{guilds}} {{guilds}} {{box3}} '''[[games|Games Guild]]''' | [[Arcade]] | [[VRBridge]] | [[Noisebridge_Gaming_Archivists|Gaming Archivists]] | [[NGALAC]] | [[Video Wall]]<br>'''[[:Category:Gamedev Events|Gamedev Events]]''' | [[Gamebridge|Gamebridge Gamedev Wednesdays]] | [[Gamedev Coworking|Gamedev Coworking Sun-Tue]] | [[Blender Class|Blender]] | [[GDC]] <br> '''[[:Category:Gaming Events|Gaming Thursdays]]''' | [[Tablebridge|Tablebridge 1st Thur ]] | [[Hackergames| Hackergames 2nd Thur ]] | [[Ten Minutes of Game|10MinsOfGame Talks 3rd Thur ]] | [[Songbridge|Songbridge 4th Thur ]] <br> '''[[:Category:Fighting Game Fridays|Fighting Game Fridays]]:''' [[School of Melee|School of Melee 1st & 3rd Fri]] | [[Showcase Showdown|Showcase Showdown 2nd & 4th Fri]] <br> '''[[:Category:Game Engines|Game Engine Saturdays]]''': [[Unitybridge|Unitybridge 1st Sat]] | [[Unrealbridge|Unrealbridge 2nd Sat]] | [[Godot Meetup|Godot Meetup 3rd Sat]] | [[Graphicsbridge|Graphicsbridge 4th Sat]] <br>'''[[:Category:Noisebridge Games|Noisebridge Games]]''' | [[Text Adventure|NB Adventure]] | [[Noisebridge Against Humanity]] | [[Simbridge]] | [[BBS]]<br>'''[[:Category:Game Jams|Game Jams]]''' | [[GameJamCamp]] | [[:Category:Global Game Jam|Global Game Jam]] {{box3}} '''[[games|Games Guild]]''' | [[Arcade]] | [[VRBridge]] | [[Noisebridge_Gaming_Archivists|Gaming Archivists]] | [[NGALAC]] | [[Video Wall]]<br>'''[[:Category:Gamedev Events|Gamedev Events]]''' | [[Gamebridge|Gamebridge Gamedev Wednesdays]] | [[Gamedev Coworking|Gamedev Coworking Sun-Tue]] | [[Blender Class|Blender]] | [[GDC]] <br> '''[[:Category:Gaming Events|Gaming Thursdays]]''' | [[Tablebridge|Tablebridge 1st Thu ]] | [[Hackergames| HackGames 2nd Thu ]] | [[Ten Minutes of Game|10MinsOfGame Talks 3rd Thu ]] | [[Songbridge|Songbridge 4th Thu ]] <br> '''[[:Category:Fighting Game Fridays|Fighting Game Fridays]]:''' [[School of Melee|School of Melee 1st & 3rd Fri]] | [[Showcase Showdown|Showcase Showdown 2nd & 4th Fri]] <br> '''[[:Category:Game Engines|Game Engine Saturdays]]''': [[Unitybridge|Unitybridge 1st Sat]] | [[Unrealbridge|Unrealbridge 2nd Sat]] | [[Godot Meetup|Godot Meetup 3rd Sat]] | [[Graphicsbridge|Graphicsbridge 4th Sat]] <br>'''[[:Category:Noisebridge Games|Noisebridge Games]]''' | [[Text Adventure|NB Adventure]] | [[Noisebridge Against Humanity]] | [[Simbridge]] | [[BBS]]<br>'''[[:Category:Game Jams|Game Jams]]''' | [[GameJamCamp]] | [[:Category:Global Game Jam|Global Game Jam]] || <small>[[:Template:game|E]]</small> || <small>[[:Template:game|E]]</small> {{boxend}} {{boxend}} <includeonly>[[Category:game]]</includeonly> <includeonly>[[Category:game]]</includeonly>

Games

🇺🇸 · Noisebridge · Lxpk

GAMES SUBGUILDS ← Older revision Revision as of 17:37, 18 May 2026 Line 11: Line 11: == GAMES SUBGUILDS == == GAMES SUBGUILDS == {| class="wikitable" [[ nga | Noisebridge Game Archivists ]] |- style="vertical-align:top;" ! [[ Gamebridge | Gamebridge Wednesdays ]] Gamebridge: Weekly Wednesday nights 7-9pm meetup and beginner-friendly Game Design and Development class. [[File:GamebridgeSignPage2021.png|150px|link=gamebridge]] ![[Tablebridge|Tablebridge Tabletop Wednesdays]] Before Gamebridge 5-7pm meetup for playing, designing and hobbying / modeling / painting tabletop games including miniatures, cards, boardgames, RPGs and more! [[File:Tablebridge 0 nov 19 IMG 2075.jpg|frameless|150x150px]] ![[Godot Meetup|Godot Meetup 3rd Saturdays]] Godot developers meet at Noisebridge third Saturdays every month! Learn about the powerful open-source game engine with other devs and share your work in progress. [[File:Godot logo reimagined vertical.svg|frameless|150x150px]][[File:Godot 3.1 screenshot.png|center|frameless|150x150px]] ![[nga|Noisebridge Game Archivists]] Noisebridge Game Archivists celebrating classic games and building [[NGALAC]] arcade cabinet. Noisebridge Game Archivists celebrating classic games and building [[NGALAC]] arcade cabinet. [[File:NB-Gaming-Archivists-Logo-png.png|150px|link=nga]] [[File:NB-Gaming-Archivists-Logo-png.png|150px|link=nga]] ! |} ** == GAME HARDWARE MADE AT NOISEBRIDGE == == GAME HARDWARE MADE AT NOISEBRIDGE == [[nga|Noisebridge Game Archivists]] have created custom game hardware like the [[NGALAC]] arcade cabinet and [[Coffee Table]] arcade surface.<gallery caption="Gaming hardware made at Noisebridge">. [[Flaschentaschen]] is a video wall made of beer bottle pixels based on the German CCC pattern with a custom protocol to put games and video onto it. You can even control it with simple VNC to make it easy. [[nga|Noisebridge Game Archivists]] have created custom game hardware like the [[NGALAC]] arcade cabinet and [[Coffee Table]] arcade surface.<gallery caption="Gaming hardware made at Noisebridge">. [[Flaschentaschen]] is a video wall made of beer bottle pixels based on the German CCC pattern with a custom protocol to put games and video onto it. You can even control it with simple VNC to make it easy.

File:Dc415emblem.png

🇺🇸 · Noisebridge · Lxpk

Lxpk uploaded File:Dc415emblem.png New page Dc415emblem

Deelnemersvergadering 2026

🇳🇱 · Revelation space · Peetz0r

Nieuw op de Space: linkje naar repo ← Older revision Revision as of 20:45, 19 May 2026 Line 29: Line 29: == Nieuw op de Space == == Nieuw op de Space == * https://codeberg.org/revspace/nieuw-op-de-space-2026/ == Toekomst van de Space == == Toekomst van de Space == == WVTTK == == WVTTK ==

Hessen wieder vor dem Verfassungsgericht: CCC-Stellungnahme zu automatisierter Datenanalyse

🇩🇪 · Chaos Computer Club

Der Chaos Computer Club (CCC) hat im Verfahren gegen das Hessische Gesetz über die öffentliche Sicherheit und Ordnung (HSOG) eine Stellungnahme zur automatisierten Datenanalyse an das Bundesverfassungsgericht abgegeben. Wir veröffentlichen die Stellungnahme. Die automatisierte Datenanalyse greift besonders intensiv in Grundrechte sehr vieler Menschen ein. Sie bedeutet eine dauerhafte Zusammenführung verschiedener polizeilicher Datensammlungen, bei der in Hessen auch der Einsatz von nicht näher definierter „KI“ erlaubt ist. Diese Zusammenführung und Auswertung der Datenbestände kann Menschen und ihr Verhalten profilieren und bezieht dabei zu großen Teilen völlig unbescholtene Personen ein. Durch die Erlaubnis, zusätzlich Daten aus dem Internet ins System zu importieren, steigt die Anzahl unschuldig Betroffener nochmals. In Hessen arbeiten die Polizeibehörden mit dem US-Konzern Palantir zusammen. Die Funktionsweise und Weiterentwicklung des Datenanalysesystems mit dem Namen „HessenDATA“ liegt damit in den Händen eines privaten Unternehmens. Die automatisierte Datenanalyse, die zur Gefahrenabwehr und damit weit im Vorfeld von tatsächlichen Straftaten vorgesehen ist, startete bereits 2018. Sie wurde nach dem Urteil des Bundesverfassungsgerichts 2023, nach dem die damaligen Regelungen teilweise verfassungswidrig waren, weiter ausgebaut. Das Gesetz sieht keine ausreichende parlamentarische und keine öffentliche Kontrolle der automatisierten Datenanalyse vor. Berichts- und Evaluierungspflichten wären aber notwendig, um den bisher unbelegten Nutzen und die Risiken automatisierter Datenrasterung bei der Polizei unabhängig bewerten zu können. Automatisierte Analysen großer polizeilicher Datenmengen übernehmen zwangsläufig die bereits darin bestehenden Verzerrungen, die strukturelle und institutionelle Vorurteile abbilden. Das Ergebnis solcher Analysen droht daher, bestimmte Menschengruppen systematisch zu diskriminieren und stärker zu belasten, in mindestens genauso starkem Maße, wie es die Ausgangsdaten vorgeben. Derartige Verzerrungen lassen sich in Hessen nicht einmal aufdecken, weil Abläufe und Funktionen des Softwaresystems Geschäftsgeheimnisse des kommerziellen Anbieters Palantir sind. Der hessische Gesetzgeber adressiert dieses Problem völlig unzureichend, indem er schlicht einen abstrakten Satz ins Gesetz aufgenommen hat, der die Diskriminierungsfreiheit vorschreibt. Ob und wie diese technisch umgesetzt und kontrolliert wird, bleibt vollständig ungewiss. Das hessische Gesetz erlaubt einen intransparenten und methodenoffenen „KI“-Einsatz in einem System, das zu Fehlern und systematischen Verzerrungen neigt. Das ist nicht zu rechtfertigen, auch nicht für das darin ebenfalls erlaubte unbeschränkte „KI“-Training. Eine derart tiefe Datenanalyse darf schon wegen der zahlreichen Betroffenen, die keinerlei Grund gegeben haben, durchleuchtet zu werden, überhaupt nur bei einem konkreten schwerwiegenden Anlass erlaubt sein. Solche Analysen aber permanent und automatisiert im Hintergrund laufen zu lassen, um massenhaft Daten zu kombinieren und auszuwerten, muss vom Gesetzgeber präventiv unterbunden werden. Nach wird das System allein in Hessen bis zu 15.000 Mal im Jahr genutzt. Dieser Datenmissbrauch muss drastisch reduziert werden. journalistischen Recherchen Falls überhaupt eine automatisierte Datenanalyse in grundrechtskonformer Weise stattfinden kann, muss verpflichtend eine unabhängige und quelloffene Softwarelösung zum Einsatz kommen. In jedem Falle aber müssen die einfließenden Daten in Art und Umfang klar bestimmt und sehr viel stärker begrenzt werden. Bereits trainierte „KI“-Systeme sind zu löschen und die Betroffenen zu benachrichtigen. : Links zur automatisierten Datenanalyse (1 BvR 1557/24) CCC-Stellungnahme an das Bundesverfassungsgericht Anhörung beim Deutschen Anwaltverein (DAV) zum Gesetz zur Änderung der Strafprozessordnung der Bundesregierung am Donnerstag, 21. Mai: https://anwaltverein.de/veranstaltungen/expert-innen-anhoerung-zu-den-gesetzesvorhaben-digitale-ermittlungsbefugnisse-der-bundesregierung CCC lehnt Palantir-Gesetze und biometrische Rasterfahnung ab: https://www.ccc.de/de/updates/2026/ccc-lehnt-palantir-gesetze-und-biometrische-rasterfahnung-ab Keine ausreichende Kontrolle Permanente Datenanalyse unterbinden